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Battleplan: American Civil War Download Bittorrent

  • weicannelore
  • Sep 12, 2019
  • 5 min read

Updated: Mar 17, 2020





















































About This Game Welcome to fastplay wargaming, a new kind of strategy game experience.Battleplan: American Civil War is an exciting top-down real time/turn-based hybrid strategy game. Take command of either Confederate or Union troops and fight your way through ten of the American Civil War’s most famous battles.Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent with several strategies to employ against you.A pure strategy experience, Battleplan: American Civil War’s gameplay focuses solely on battle management – the only thing you have to worry about is where best to send your troops and how best to keep them supplied.The short, demanding battles can be ideal for brief journeys as each can take as little as ten minutes to play.- Play as Union or Confederate- Campaign or one off-battles- Three difficulty settings- Historically faithful simulation of large-scale battles at divisional and brigade level- Factor in weather & reinforcements- Random reinforcements and No Pause mode for a greater challenge- Unique ‘automatic’ and high-level command battle mechanics- Manage messengers and lines of communication- Historically accurate corps commander personalities- Build pontoons and earthworks- Ammunition and supply management- NEW! Change the pace of battle to suit your style with Patch 1.1's Speed Slider (in Options)Learn to control your armies, think strategically, and unfold complex attacks in the face of a cunning enemy while dealing with an ever-changing battlefield.Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent capable of surprising you with unorthodox plans of their own. 7aa9394dea Title: Battleplan: American Civil WarGenre: Casual, Simulation, StrategyDeveloper:The Mustard CorporationPublisher:KISS ltd, Osprey PublishingRelease Date: 4 Jul, 2014 Battleplan: American Civil War Download Bittorrent this game is frustrating in so many respects. the pace it goes at (even though you can set game speed, it just seems so unrealistic). the fact you have to have a unit on the capture pt continuously even if it is better to be defending it slightly outside. no save system. for seemingly innocuous reasons i would lose or have a draw in a obvious win, i just shake my head at this game. needs tweaking for sure but doubt the devs want to invest in that.. A fun little game for the casual armchair general. Playing out the great battles of the civil is kind of fun when you stick to the tactics that were actually used. The AI has a number of battleplans that they use against you in any given battle, and while that is where the depth ends, it is still enough for replayability. It is a very easy game to learn without taking much time to figure out the controls and it has a great tutorial. I really like the messenger system to give out orders, so it make you have to move around your commanding general in order for the messengers to not be intercepted by the enemy's formations.There are some problems: -AI pathing, units walking into the rivers and drowning, or just getting stuck on the riverback, unable to move, when selecting multiple units, they take the route of the unit being dragged around, not taking into account obstacles.-the aforementioned lack of the AI's ability to adjust to your strategy (which as the battle unfoldes, you adjust your men to theirs, but they seem to lack the ability to adjust to yours). this make the computer very easy to beat after only a few playthroughs of each battle. Once you recognize the AI's battleplan you can adjust your men accordingly, because they won't stray from their strategy-Artillery is still a bit clunky and unresponsive and needs a bit of work still-lack of multiplayer. While this game is fun to play, how much more fun would it be to play with a friend? I don't really see how hard it could be to implement something like that.-This game is centered on three capture zones rather than defeated and routing the enemy. So all you really have to do is to hold two zones no matter what and wait for the time to run out. Makes the game kind of dull and fairly easy to beat.Overall, i would recommend this game as it is fun and not too hard to learn. But it does require an update for two to make it a real gem. Right now it's a diamond in the rough, just needs a bit of polishing.===if you've made it this far, thanks for reading, and I hope this has helped you make your decision===. What a fun little no-frills real-time Civil War Game... that doesn't work. The graphics are kind of bare bones, which is fine with me, and the interface is very simple and easy to use. But it is damn near impossible to consistantly get units to do what you want them to do. (This is as of 1.3).The major problem with this game is getting units to move is an uncertain affair. There is a kind of cool mechanic where sometimes your orders don't get through, simulating the communication difficulties of the second world war. I can go with that. What I can't go with is when you give an order, it get's accepted, and the unit doesn't move. Even after you repeat the order. Again. And again. And again. And again. Units will just randomly "stick" in spots and will be essentially worthless for the rest of the battle.Worse are river crossings. I played Chancellorsville as the Union. Most of my force started across the river. There are several bridges. I must have re-issued my orders three dozen times before I got them across. Meanwhile, the few who stragged over the bridge got savaged one by one, because no one followed them. Most of the game can be more or less played and even enjoyed if you really try, but on a battle like that where you have to cross a river... forget about it. Don\u2019t bother.Beyond that, the game really doesn\u2019t do a good job at communicating what is going on. The units are represented with boxy little symbols, which is fine with me, but half the time, I can\u2019t even tell who\u2019s firing. Sometimes, my units just suddenly die. No warning, just poof. Sometimes it\u2019s because there is a hidden enemy, but sometimes, they will just randomly panic and flee, even if not under fire.The sad part is there is a really fun game hiding under here. This is one of those games that I want badly to recommend, but cant. I love the design idea, love the genre, love supporting indies, but the game just doesn\u2019t play right. Unless you are willing to put up with some major frustration and love Civil War RTS, I\u2019d pass.. The game starts and runs fine, but the UI does not appear. So you can't do anything once you load the battle. Looks interesting, and was willing to give it a chance, but the UI not loading seems to be a common problem and there's no more support for this game. Do not buy it.. This games does a nice job of balancing abstraction while maintaining enough tactical elements to make it compelling. A very clean and consistent UI contributes to smooth play.I like it. 9\/10

 
 
 

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