12 Orbits Activation Code [addons]
- weicannelore
- Sep 12, 2019
- 6 min read
Updated: Mar 17, 2020
About This Game 12 orbits is the only local multiplayer game for 2-12 people at once, no matter what you play on. If you can read this, be it on a PC, a laptop or even a tablet, you probably have everything you need. Additional controllers are supported, but not required unless you prefer to have a little more elbow room.The game can be set up in seconds, even for 12 players at once. Rounds take about 5 minutes each. 12 orbits is friendly, competitive and a little chaotic. It is simple enough to quickly teach a group how to play it, but varied and deep enough to keep them entertained for a long time.You can choose from 4 game modes, two of them for teams, with each one focused on a different playstyle. All of them adjust to any number of players from 2 - 12, so you can start small and add players as they come along.Features Competitive local multiplayer for everyone at once. Anywhere. On anything. 4 vastly different game modes to choose from Setup takes seconds, even for 12 players at once The basic mechanics are simple and can be taught to a group quickly ...yet they provide you with a lot of room for mastery and competition One Switch accessibleGame Modes▶ Arena Fill the arena with spheres of your own color and avoid those of your opponents. A bullet hell game that constantly grows more intense. ▶ Multiball (Teams) Kind of like football, but with exploding goals and multiple balls at once, which change color all the time.▶ Trails Collect spheres to grow longer than your opponents. Then block their path and pay attention to your own. And should the other players try to keep their distance, just fling your spheres at them.▶ Blizzard (Teams) Defend against a whole shower of spheres at once, and send them right back where they came from.FAQ My keyboard / touchscreen supports only 3 – 5 inputs at a time.Will this even work? Yes! 12 orbits needs only one button per player, and never requires button mashing or keeping that button pressed down. This makes it highly unlikely for too many buttons to ever be pressed during the same frame, even with 12 players at once.There is only partial controller support. Does this mean I cannot play from my couch / in Big Picture Mode? The game can be controlled entirely with a gamepad. But you will have to press Enter once to skip the launcher, that's why I cannot say it has full controller support. Sorry about that.Is there a colorblind mode? Yes. It is based on black and white symbols, so it should work for any type of color blindness.Since this is a one-button game, does it also support One Switch inputs? Yes, including the menus. More information on this can be found here http://12orbits.com/OneSwitch.html 7aa9394dea Title: 12 orbitsGenre: Action, Casual, Indie, SportsDeveloper:Roman UhligPublisher:Roman UhligRelease Date: 24 Oct, 2016 12 Orbits Activation Code [addons] Cool and simple couch game. A lot of fun even for some non-gamers to give a shot. Loooooooove the music in the game. Does anyone know where it can be found? Haven't found anythilng when searching online and I figured it was just cuz the game is .small. TL;DR: Awesome party game if you have many friends.At first, I thought this game was boring playing single- and two-player games. After playing a 7-player game now I know that this game gets much better with more people playing. We all enjoyed it even though the input lag was terrible on the projector we used (not a problem with the game). I will recommend using more than one keyboard when playing a 4+ player game. Setting up a game with many players is fast and anyone can participate because the game is so simple.. TL;DR - A simple look with a simple mechanic. Good amounts of options, yet feels pretty samey after a while. It's a party game that really tries, but never reaches it's true potential. 7/1012 orbits seemed interesting. The ability to play with 12 players with the usage of just a button each is incredible. With simple taps, everyone would take control their character without losing focus on what lies ahead. The concept comes together in four different modes that anyone can get into easily. The major question is, obviously, are these modes even entertaining to play. Personally I had a hard time figuring this out.This mostly comes down to the following: those who I played with wanted it to move very quickly. There is no shame in acknowledging that it happens, but it was disappointing to see. I found the four modes available interesting at the very least. Before we break those down, the thing I was most impressed by was the one button experience. Multiple people could use a singular controller, choose a button and just go. When you press the button, you will move into the orbit of a circle. If you press it again, you will move onward in a specific direction. The control you have is minimal, but that makes the appeal of it so understandable.With this availability in hand, you play various games in which you must outwit your opponents. ‘Arena’ sees you painting all the white spheres in a specific color and you have to make sure that you evade all other colors. A variant on this can be found in ‘Trials’, where you collect the white spheres to become bigger like ‘Agario’. You can even shoot the orbs at your rivals. The team specific modes, ‘Blizzard’ and ‘Multiball’, follow a similar formula. You try to change orbs into your color, and fling them to the base of the opponent. It’s simple yet effective stuff. The modes aren't spectacular, but they get the point across nicely.Another finely orchestrated component is the amount of modifiers and maps in 12 orbits. You have 15 maps to choose from with each changing up the way the circles are laid out. Some give you room to avoid, while others are focused on very close encounters. You can even change the maps further with the modifiers, which come with multiple presets to choose from. From ‘King of the Hill’ battles to the ‘Madness’ option, everything in this ensures that game feels constantly exclusive.That being said, there are still some shortcomings. While the game goes for a minimalistic atmosphere, it feels very simple with those purposes. Colored orbs run this show as there isn't much else to really look at. The music doesn't really help matters as it simply feels as just a fill-in. Another missed chance is an online multiplayer component. With these simple movements, I could see some insanely big matches being possible, which is sadly something that was missed. Outside of local play, there isn't much else you can really do in 12 orbits. Yes, this is to be expected, but it is important to least point out.In general, I found 12 orbits to be just okay. The multiplayer options and modifiers were pretty impressive, and the developer deserves to be praised here. That being said, its lasting appeal is very limited and I fell out of it after a while. The simple look and similarities between the different modes caused my friends to get bored quickly. I really can't see this being the creator's true intentions.. Simple but great. Awesome game!. Great fun for the family. Played it at various functions and everyone loved it.The simplicity of this game and the luck/skill-based aspect of the game's mechanics provides fun for many hours.. I had a blast playing this and played more than I expected to when I bought it. For only 2 euros this should definetly be on your list to do things if you're bored and have some friends over, or even by yourself.. Its a fun game that requires a lot of skill surprisingly, im only sad this game doesnt have massive multiplayer, me and my friend both have the game and sadly i cant play more with her because she lives pretty far. It would be nice if in later versions there small game rooms in which you can battle other people online :)
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